WOT Mods 1.4
Weekend Missions
Special gamescom 2017
2017.08.23 - 2017.08.28
Weekend Missions Archive
You must login to post a message.

teenWin 2019.04.15 12:11
Tankistai maladec

teenWin 2019.04.15 02:42

Adultas7 2019.04.09 00:14
gerai viskas

Nemokamas 2019.04.09 00:12
Sveiki kaip sekas?

JudysProt 2019.03.04 02:58
Labos nakties

Shoutbox Archive [46]
Prisijungę vartotojai
» Prisijungę svečiai: 21 | 0 nariai

» AlisasidOOffline
» VIP HollisBalOffline
» DavidDuawnOffline
» NiklsoksOffline
» VIP NikolayprearOffline
» ObectOffline
» ThomasSowOffline
» REMONTOtOffline
» TraceewOffline
» VIP karlamf11Offline

» Naujų narių vakar:6
» Naujų narių šiandien:1
» Šios dienos lankytojai:x
» Narių:11,488
» Naujausias:HollisBal
Hey.lt - Nemokamas lankytojų skaitliukas
Version 9.15: Supertest Sneak Peek


Update 9.15 emerges slowly on the horizon, and with it come some important changes and the rebalancing of certain vehicles. These changes will primarily affect premium vehicles that have been in the game the longest and those that fall behind their peers in terms of performance.

Below you will find a summary of the proposed changes that are currently scheduled for preliminary tests on the Supertest server.

Important: Any and all info presented in this article is preliminary and, as such, it may be subject to change, modification or complete deletion upon the official release, depending on the outcome of the test.

Premium vehicles

Most of the changes made have been done in order to update tanks added to the game a long time ago, in order to bring them up to date with the current conditions of Random Battles. The goal of these amendments was to improve the gameplay of these vehicles, in order to improve player satisfaction, while at the same time not radically changing the experience when using them.

Japanese tanks

In the Japanese tech tree there is an evident bias regarding vehicle popularity. The vast majority of players focus on the medium Tiers, from V to VI. Also, these tanks are significantly distinguished by their combat effectiveness against their peers from other branches. To resolve this situation, it was decided to make changes to their technical characteristics, in order to balance the combat capabilities of heavy tanks at Tier VI. At the same time, the Tier III and IV tanks cede a bit in terms of their statistics, so changes to their technical characteristics were made to improve their firing power.

ST1: Changes in Version 0.9.15 vs Version 0.9.14

Game Features

1. Updated the display of vehicle characteristics in the Garage:
  • Added a 3D preview screen for vehicles that have not been purchased yet (available via the Research screen in the Tech Tree).

  • Simplified vehicle characteristics, which are now arranged into five expandable groups.

  • Changed the list of main characteristics (added new characteristics to the list).

  • Vehicle characteristics are now dynamically updated to reflect any changes to vehicle crew, equipment, or modules.

  • Added the information to tooltips about the way modules, equipment, and consumables influence the vehicle's characteristics.
2. Basic PvE Tutorial:
  • Changed the composition of the team. The teams now have 15 players from each side.

  • Reduced the waiting time in queue and added the ability to launch a battle as a solo player.

  • Added a starting point at the upper base.

  • Implemented alternative bot behaviour scenarios on Mittengard and Mines maps.
3. Changed the base capture bar. Added information about the number of capturers and the time left until the base is captured.

4. Enabled "Save addressee in battle" by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle.

5. Added a warning that informs the player that the battle is coming to an end.

6. Improved several aspects of the improved vehicle movement physics:
  • Fixed the issue with sudden overly-high damage caused when sliding downhill.

  • Decreased the probability that your vehicle will overturn when performing a manoeuvre.

  • Fixed the issue with vehicles getting stuck to other vehicles or objects.
7. Reworked existing filters as well as added new ones to the vehicle carousel in the Garage.

8. Added sound events on activation of the Camouflage Net and Binocular Telescope.

9. Added the ability to select the type of sound system in the Sound tab of Settings. This will allow you to further fine-tune the positioning of sound sources in battle.

10. When playing in a Platoon, you will earn bonus experience that will depend on the Tier of the vehicle in which you fought the battle.

11. Added a new aiming indicator — full circle.

12. Added two new magnification options — x16 and x25.

13. Reworked the appearance of the number of shells in battle.

14. Added the promoscreen display button.

15. Added the readings for latency and server state in the login screen and the Garage.

Technical Improvements

1. Re-designed a number of personal missions (fixed the ill logic of some personal missions).

2. Optimised the interfaces of drop-down menus and tooltips.

3. Performed a switch to CoreEngine 3.0:
  • Implemented a number of technical solutions that allowed for an increase in:

  • Client performance - up to 30% on certain PC configurations:

  • Average FPS has significantly increased for the Improved Graphics preset.

  • Average FPS has slightly increased (up to 15%) for the Standard Graphics preset.
4. Reworked the system of FX lighting for the Improved Graphics preset. As a result, smoke and explosions now look more natural in the in-game environment.

5. Added the ability to use the modern DX11 graphics API. Because of this, we advise you to download the latest driver software for your graphical card from the manufacturer’s website.


1. Replaced the Waffenträger auf E 100 with the Grille 15.

2. Adjusted the parameters of the following vehicles:
  • Kanonenjagdpanzer

  • А-32

  • T-22 med.

  • 59-Patton

  • M56 Scorpion

  • T95E2

  • 112

  • STA-2

  • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha

  • T-54 ltwt.

  • T95E6

  • O-Ni

  • O-I Experimental

  • O-I

  • Achilles

  • Challenger

  • Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88 mm L/56 guns.
3. Reworked 19 vehicles for HD quality:

  • Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430

  • Pz.Kpfw. 38(t), VK 30.01 (P)

  • T1 Cunningham, T67, M6

  • AMX 13 90

  • Bishop, Centurion Mk. I

  • WZ-131

  • Chi-He, Chi-Nu Kai
4. Improved the visual and collision models of the following vehicles: T-34-85, StuG Ausf. G, Type 62


Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial:

1. Balanced out the teams - 15v15 play is now possible in all current scenarios.
2. Added the support of scenarios when playing solo (14 bots + 1 players in one team against 15 bots).

Keep your eyes open for more info regarding the upcoming update coming soon!
Panašios naujienos
Update 9.20 Preview [1137 Peržiūros] [2017.07.27]
Update 9.17 Release on Wednesday 14 December [1486 Peržiūros] [2016.12.14]
Spotlight on Swedish Tank Destroyers [1526 Peržiūros] [2016.12.14]
Top Tankers: Winners Revealed [1401 Peržiūros] [2016.12.02]
Update: Black Edition Tanks [1489 Peržiūros] [2016.12.02]
Komentarų dar neparašyta. (╮°-°)╮┳━━┳ ( ╯°□°)╯ ┻━━┻
Rašyti komentarą
Turite prisijungti, norėdami parašyti komentarą. / Please Login to Post a Comment.